Creating Regular Polygons: Ex. 1
DIRECTIONS:
In the GeoGebra applet below,[br][br]1) Select the REGULAR POLYGON [icon]/images/ggb/toolbar/mode_regularpolygon.png[/icon] tool. Then plot 2 points [i]A[/i] and [i]B[/i]. [br] In the pop-up box that appears, enter "3" (without the " "). [br] This creates an "regular triangle" (equilateral & equiangular triangle). [br][br]2) Now use this same tool to construct a regular quadrilateral (square) and regular octagon. [br][br]3) Select the MOVE [icon]/images/ggb/toolbar/mode_move.png[/icon] tool. Move any one (or more) of the [b][color=#1e84cc]blue points[/color][/b] around. [br] Note these polygons always remain regular. [br][color=#0000ff][br]When you're done (or if you're unsure of something), feel free to check by watching the quick silent screencast below the applet.[/color]
Quick (Silent) Demo
Working With Midpoints: Ex. 8
DIRECTIONS:
1) Use the MIDPOINT [icon]/images/ggb/toolbar/mode_midpoint.png[/icon] tool to plot the midpoints of any 2 sides of the given triangle. [br]2) Use the SEGMENT [icon]/images/ggb/toolbar/mode_segment.png[/icon] tool to draw the segment (triangle midsegment) connecting these 2 points.[br]3) Use ANOTHER TOOL to illustrate this midsegment (MS) is parallel to the 3rd side of the triangle. [br][br]4) Measure and display the names lengths of the MS and the side of the triangle the MS doesn't touch.[br][br]5) In the algebra view (left side), input [name of MS] / [name of triangle side MS doesn't touch]. [br][br]6) Move [i]A, B[/i], and/or [i]C[/i] around to verify the slopes are equal and the ratio MS / 3rd side = 0.5.
7)
Can you use YET ANOTHER TOOL to prove the midsegment is parallel to the 3rd side of the triangle? [br]Do so.
[color=#0000ff]When you're done (or if you're unsure of something), feel free to check by watching the quick silent screencast below the applet. [/color]
Quick (Silent) Demo
Translating by Vector: Ex. 16
DIRECTIONS:
In the applet below,[br][br]1) Construct a triangle. [br]2) Use the VECTOR TOOL [icon]/images/ggb/toolbar/mode_vector.png[/icon] to construct any vector whose terminal points DOES NOT lie on top of its initial point. [br][br]3) Display the label of [b]the triangle's 3 vertices[/b] and [b]vector [/b]you've just constructed. [br] Use the "Name and Value" option when showing the label. [br] [br]4) Use the TRANSLATE BY VECTOR TOOL [icon]/images/ggb/toolbar/mode_translatebyvector.png[/icon] to translate the triangle by the given vector.
5)
Suppose the coordinates of a point [i]P = [/i]([i]x[/i], [i]y[/i]). What is the image of [i]P[/i] under a translation by vector with components <[i]a[/i], [i]b[/i]>?
[color=#0000ff]When you're done (or if you're unsure of something), feel free to check by watching the quick silent screencast below the applet. [/color]