Parallel Parking optimization (metric units)

In my brief moment of semi-fame, my exploration of parallel parking ended up in the New York Times 10th Annual Year In Ideas magazine [url]http://www.nytimes.com/interactive/2010/12/19/magazine/ideas2010.html#Perfect_Parallel_Parking[/url]. Shortly after there was a front page article in the local New Orleans Times-Picayune [url]http://www.nola.com/education/index.ssf/2011/01/offbeat_lusher_charter_school.html[/url] I certainly have to credit Professor Simon Blackburn, University of London, for his original work which sparked my interest in the subject. [url]https://www.ma.rhul.ac.uk/SRBparking[/url] Even though Geogebra was never mentioned by name in any of the news articles, it was central to my being able to visualize the problem better and test/confirm my equations. This Geogebra model is in metric units. I've also posted a US customary model at [url]http://www.geogebratube.org/material/show/id/3022[/url]

This exercise is intended to find the minimal distance required for a parallel parking spot (beyond the length of the car itself). Adjust the sliders to see how the various parameters affect the outcome. Note that d_c is the distance you're allowing to exist between the parked car and the parallel curb. Setting d_c to zero would have the car positioned flush against the curb at the end of its backward motion. Setting d_c to a positive value allows the car to pull forward in order to straighten out after initially backing up. Intuitively, the larger you set d_c to be, the less distance you need to fit between the parked cars. Note that the angle alpha is also critical to a good parallel parking job. Check the "optimize" box to use the value of alpha that will minimize the required parking space. Note: Setting both d_c and alpha to zero reduces my model to Professor Blackburn's model, but I find this to be overly conservative.

Angle sum property of quadrilaterals

Move one of the vertices of the quadrilateral ABCD. Observe What is happening.... What is your conclusion?
Use the above applet and check whether the property is true for any convex quadrilateral?

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