LightSpaceTimeCoords

The (1+1)D spacetime is woven by two [i]threads[/i][i] of light[/i] which are marked by two [i]currents of circles (positive [color=#ff0000]P ○○○[/color] & negative [color=#38761d]N ○○○[/color])[/i]. These two threads are actually two halves of an ever changing unithread which in its turn is an ever cycling circle in those of [i]the UniThread[/i].[br][br]Each incidence of of these two threads is an [b]eye[/b] ([color=#0000ff][b]⦝[/b][/color]) moving through spacetime as the threads streaming across each other.[br][list][*][b]Subjectively[/b], we see the eyes fixed at the root while the spacetime moving backward, [b]Objectively[/b], we see the spacetime fixed while the eyes moving forward.[br][/*][*][b]Photons[/b] are projections of those markers on the threads onto space axis. The grid (fabric) of spacetime is woven by the worldlines of these photons. (Turn off one light, P or N, to see how the photons trace their worldlines clearer.)[/*][*]In [i]extensive view[/i], the threads are straightened and we can only see they are incident at one (central) eye, but actually they are incident at many eyes. To see all incidences, we must turn to [i]intensive view[/i] where the [i]threads are [b]folded[/b] into particles[/i] (each particle is represented as a lemniscate "∞"). Intensive view is the standard view of UniThread, while extensive view is the standard view of traditional physics, and they are dual to each other (mutually exclusive). Especially, [i]objective [b]spatial[/b] extensive view[/i] is the de facto view of traditional physics. Because traditionally, to mark the reference points for observers (eyes), we use markers on space axis ([color=#ff7700]○○○[/color]), thus [i]spatial view[/i], instead of using markers on threads ([i][color=#ff0000]○○○[i][color=#38761d]○○○[/color][/i][/color][/i]) as in [i]threaded view[/i]. [/*][/list]With the threaded view, instead of spatial view, we can clearly see that the space is as dynamical as the time and they are interdependent:[br][quote]Time = P light + N light[br]Space = P light - N light[/quote]That relativity expresses in many ways:[br][br]P thread ([color=#ff0000]○↘[/color]) streaming right down + N thread ([color=#38761d]↙○[/color]) streaming left down[br]=[br]P photons moving rightward ([color=#ff0000]●[/color][color=#ff0000]↣[/color]) + N photons moving leftward ([color=#38761d]↢●[/color]) [br]=[br]Eyes moving upward ([b][color=#0000ff]⦝↑[/color][/b]) & spacetime grid moving downward ([color=#ff7700]▩[b]↓[/b][/color])[br]=[br]Light wave spreading outward and inward[br]=[br]Two threads crossing at the eyes.[br] [br]Hiding one light (P or N), you can see the relativity expresses as the screwing effect or barber-pole illusion, too.[br][br]And here's the quote from my post "[url=https://creatzynotes.blogspot.com/2013/08/spirorus-structure-of-spacetime.html]Spirorus, the structure of spacetime ;)[/url]" in 2013:
Your particles move forward or my waves spread outward or we just turn around, there's no difference!
© [url=https://www.deviantart.com/taffgoch]TaffGoch[/url] @ [url=https://www.deviantart.com/taffgoch/art/Spiral-Torus-animation-201927159]DeviantArt[/url]
Close

Information: LightSpaceTimeCoords