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Exploring Math Through Simulations: A GeoGebra Activity Book
[color=#1551b5]Math Simulations with GeoGebra[/color]
Unlock the world of mathematics with interactive simulations! This GeoGebra activity book dives deep into various mathematical concepts through engaging and dynamic experiences.
Whether you're a student, teacher, or simply curious about math, this book provides a hands-on approach to learning. Each chapter focuses on a specific mathematical topic, accompanied by step-by-step instructions for building interactive GeoGebra simulations. Explore geometric relationships, visualize functions, experiment with probability distributions, and so much more!
[b]Key Features:[/b]
[list]
[*] Interactive Activities: Build your own dynamic GeoGebra simulations to explore mathematical concepts.
[*] Multiple Math Topics: Cover a wide range of areas, from basic algebra and geometry to more advanced statistics and calculus.
[*] Step-by-Step Instructions: Easy-to-follow guides ensure smooth sailing in creating your simulations.
[*] Engaging Learning: Experience math in a whole new way with visual and interactive representations.
[/list]
This book is a valuable resource for anyone who wants to bring math to life with GeoGebra!
1. Stem and Leaf Diagrams
2. Binomial Distribution - interactive
3. Poisson Distribution - interactive
4. Cumulative Curve
5. Averages of Data - interactive
6. Vector - in the form of a column
7. The Dot Product / Scalar Product
8. Rotation matrix
9. Complex numbers - add and subtract
10. Combined Transformations of Graphs
11. The Sum of Two Vectors
12. Concave, Convex functions and Points of Inflection
13. Integration - area between a curve and a line
14. Instantaneous Speed
15. Projectiles
16. Quadratic Solver
17. Translation of Graphs
18. Trigonometric Equations
19. Matrices: 3-d Transformation
20. Integration - area under curve
21. Solid revolution sphere
22. Averages - interactive practice
23. Interactive Box Plots
24. Histograms
25. Moving Average - Rolling Average, Running Average
26. Histograms
27. Cube Roots of Unity
28. Motion Time Graphs
29. Lami's Theorem
30. The Cosine Rule
31. Modelling with Differentiation - vertical motion
32. Resultant of Forces
33. Complex-root-finder
34. Small angles in radians
35. Instantaneous Speed
36. Integration - area under curve
37. Translation of Graphs
38. Instantaneous Speed
39. Averages - interactive practice
40. The Parallelogram Rule
41. Averages - interactive practice
42. Cube Roots of Unity
43. Discharging a Capacitor
44. Interactive Box Plots
45. Moving Average - Rolling Average, Running Average
46. Circle Theorem 4
47. Lami's Theorem
48. Trapezium Rule
49. Parallel vectors
50. Zhuravskii Formula
51. Parametric Equations Interactive Practice
52. Copy of Price Elasticity of Demand - point to point vs. midpoint
53. Complex-root-finder
54. Modelling with Differentiation - vertical motion
55. Simultaneous Equation Solver
56. Polygon Maker
57. Travelling Salesman Problem
58. The sum of nth roots of unity
59. Edexcel Large Data Set - histogram
60. Circle Basics
61. Circle Theorem 1
62. Circle Theorem 2
63. Circle Theorem 3
64. Circle Theorem 4
65. Circle Theorem 5
66. Circle Theorem 6
67. Circle Theorem 7
68. Circle Theorem 8
69. Parametric equations - heart
70. Vector Equation of a Line
71. Vector Equation of a Line
72. Normal Distribution Curve - points of inflection
73. Errors and Uncertainties
74. Solid Revolution Cylinder
75. Sine, Cosine and Tan Graphs
76. Iteration
77. Random Sampling
78. Complex-numbrer-locus-perpendicular-bisector
79. Vector Equation of a Plane
80. Normal Distributions
81. Linear Transformation of Roots of Polynomials
82. Differentiation-tangent
83. Resultant of Five Vectors
84. Tangents to a Curve
85. Equations of Planes
86. Quadratic Modelling
87. Integration - area between a curve and a line
88. Reductin Forumla Interactive Practice
89. Modelling with Quadratics
90. Location and Spread of a Set of Data
91. Gradient and Intercept
92. Quadratic Solver
93. Reductin Forumla Interactive Practice
94. Normal Curves
95. 3D Rotation - cone
96. Straight Line Graphs - gradient
97. Transformation of Graphs - stretching
98. Transformation of graphs - translation
99. Triangle of Forces
100. First Three Circle Theorems
101. Gradient-of-a-curve
102. Energy in Simple Harmonic Motion
103. Small angles in radians
104. Turning-point-determination
105. Simple Equation Generator
106. Differentiation-questions
107. IGCSE - functions-1
108. Tangent-normal
109. Hard Equation Generator
110. Residual sum of squares and regression line
111. Eigenvalues-vectors
112. Gradient and Intercept of a line
113. Locus-argument
114. Straight-Line-Graphs-Generator
115. Straight Line Graphs - gradient
116. Linear Programming
117. Linear Programming for GCSE Advanced Maths
118. Gradient and Intercept of a line
119. Gradient-Intercept
120. Gradient and Intercept
121. Inverse function
122. Tower Animation - quadratic modelling
123. Complex Numbers Loci and Regions
124. Resultant Moment of Forces
125. Random Straight Line Generator
126. Modelling with Parametric Equations
127. Modelling with Parametric Equations
128. linear transformation matrices
129. The Cosine Rule
130. Perpendicular Lines
131. Complex numbers - mod and argument - interactive