Transformations
In this lesson you will explore how we can move geometric objects around. [br][br]We will look at three ways of moving.[br][br]1. Translation[br]2. Reflection[br]3. Rotation[br][br]The moving of the shape from one place to another is called [b]Transformation[/b]. The three transformations we will study today do NOT change the size or shape of the object that is being [b]transformed. [br][br][/b]Start exploring with [b]Translation [/b]on the next page
The Translation of Mr. Clown
Change the values of h and k by moving the sliders. What do you notice?
What do you notice?
What happens when you increase the value of h? What happens when you decrease the value of h?
What happens when you increase the value of k? What happens when you decrease the value of k?
How can you make Mr. Clown move on a diagonal path?
Reflecting Mr. Clown
Click the check boxes to see how Mr. Clown reflects across different lines.
What happens when you reflect across the x-axis? the y-axis? some other line?
Rotating Mr. Clown
Pick a point to rotate around. Adjust the Degrees of rotation with the slider.
What happens when you increase the angle of rotation?
What happens when you decrease the angle of rotation?
Notes
When we perform a [b]transformation [/b]on an object, every point in the original object gets a partner point in the second object. [br][br]The original object we call the [b]pre-image[/b].[br]The new object we call the [b]image[/b].[br][br]To help us know which points are partners we use very similar names. We use a capital letter for the point in the pre-image and the SAME capital letter with a [b]' [/b]mark for the point in the image. [br][br]For example if [b]A[/b] ([i]read as "point A") [/i]is in the pre-image, then [b]A' [/b][i](read as "point A prime") [/i]will be its partner in the image.