im.g.5.3.2.Pyramid Mobile

Dilate rectangles
This activity is modified for online learning.[br][br]If we were in the classroom, we would build models of pyramids in 3-D using the vertex as the point of dilation, and layers that were scaled sections (fractions) of the base.[br][br]The teacher will give a demonstration of each of the applets before you are given time to explore them.
After watching the demonstration, try this:[br][br]1. Move point A to make AB=4. [br] ABCD will be a 4 x 4 square.[br][br]2. Move point E to rest directly above point A.[br][br]3. Move the plane to change the size of the cross section, square GHIJ.
Question 1
Each layer of the pyramid is a dilation.[br]The point of dilation is the vertex, point E.[br][br]When the scale factor is 1, the dilation (cross section GHIJ, or polygon 2) is the same as the base (ABCD or polygon 1).[br][br]With the base length AB = 4, the scale factor will be a ratio: k = HG/AB.[br]Make a table with the following values:[br][br]AB = 4 Area poly1 = 16[br][br]k HG Area poly2[br].25 ____ _____[br].5 ____ _____[br].75 ____ _____[br]1 ____ _____[br][br]
Question 2
Repeat this using a different base length [br](such as AB = 6, or AB = 8 or AB = 10).[br][br]Again, record AB = ___, Area poly1 = ___,[br]and make the table.
Question 3
Staying in 3 dimensions, what would a dilation by the scale factor k = 0 look like? Where would it be located in the pyramid?
Question 4
How was the area affected with changes to the cross section? Specifically, was the area of the dilated rectangle also changed by a factor of k?
Question 5
Is dilating a square using a factor of 0.9, then dilating the image using a scale factor of 0.9 the same as dilating the original square using a factor of 0.8? Explain and show your reasoning.
This activity was inspired by [br][br]illustrative mathematics, geometry, unit 5, lesson 3,[br][url=https://im.kendallhunt.com/HS/teachers/2/1/15/index.html][br]https://im.kendallhunt.com/HS/teachers/2/5/3/preparation.html[br][br][/url]Licensed under the Creative Commons Attribution 4.0 license, [br][br]https://creativecommons.org/licenses/by/4.0/[br][br][br]Modifications were made by Mark E. Vasicek to accommodate online instruction.
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