Unit 7 - Step on a Magnet

[b][size=150][center]Step on a Magnet:[br]Mapping, Magnets & Movement[/center][center][/center][/size][/b]
General Learning Objectives
[center][/center]By the end of this lesson, students will be able to:[br][br]• Understand types of settlements and how to describe locations using street names and numbers[br][br]• Recognise the characteristics and behaviour of magnets and magnetic force[br][br]• Use and design maps to navigate and present spatial information[br][br]• Collect and present experimental data using tables[br][br]• Develop speed, agility, and coordination through active movement games[br][br]• Build and evaluate simple structures using magnets and everyday materials[br]
Materials
• Costumes and props for dramatization[br]• Slides (PDF) 1–13[br][br]• Magnetic boards or smooth surfaces (plastic, glass, wood)[br][br]• Magnets (natural, bar, horseshoe, strong magnets)[br][br]• Small iron objects (screws, clips, etc.)[br][br]• Salt, tempera colours[br][br]• Mobile phones with magnetometer apps[br][br]• Google Maps or similar mapping tool[br][br]• Kinder eggs with metal objects and printed tasks[br][br]• Sticks, string, duct tape (for fishing rods)[br][br]• Tables and charts for recording findings[br][br]• Space markers/cones for PE game[br]
Introduction (5 minutes): Dramatization – The Story of Magnes
Image generated by AI, ChatGPT, 2026.
[b]Objective:[/b] Spark curiosity and connect storytelling with scientific discovery.[br][br][br][b]Instructions:[br][/b][br]Students perform a short skit about the shepherd [b]Magnes[/b], who discovers magnetite when his iron sandal sticks to a rock. This opens discussion about magnetism and connects science with ancient stories and cultural perspectives.[br]
Activity 1. Exploring Magnetism (10-15 minutes)
[b]Objective:[/b] Understand basic properties of magnets and how magnetic forces interact.[br][br][b]Instructions:[/b][br][list]• Teacher introduces magnets: natural vs. artificial, attraction/repulsion, poles, and transmission of magnetic force.[br][br]• Short class discussion to reinforce key terms and examples.[/list]
Activity 2: Drawing with Magnetic Force & Creative Sculpture
Image generated by AI, ChatGPT, 2026.
[b]Objective:[/b] Apply scientific concepts to creative expression and construction. Understand magnetic manipulation and explore form and design.[br][br][b]Instructions:[/b][br][br]• In groups, students use a magnet underneath a surface to move an iron object (e.g. screw or clip) to:[br][list][br][*]Draw predefined shapes[/*][br][*]Write simple words or numbers[/*][br][*]Create free-form art[br][br]• Using magnetic attraction, students then build small [b]magnetic sculptures[/b] of robots, vehicles, or people using magnets and iron pieces.[/*][/list][br]
Activity 3. Tagging Game in Pairs - "Two Is Company, Three Is a Crowd" (45-60 minutes)
[b]Objective:[/b] Develop fundamental movement skills (speed, agility, balance). Enhance reaction time, coordination, and spatial awareness through cooperative and competitive play.[br][br][b]Instructions[/b]:[br][br]• Students form pairs. One student is the runner, the other the chaser.[br]• Runners try to escape gently, staying within boundaries. After a signal, roles switch.[br][br]• In later rounds, introduce a third person who joins the pair, creating chaos and challenge — the new person tries to tag one of the two.[br][br]• Movement variations may include hopping, skipping, or crawling for added coordination work.
Activity 4. Find a Pair
Activity 5. Double Leg Stick
This is a game for best friends. Also, the game can be excellent for introduction. Before the game starts, pairs of players are formed. When the game starts, all the players run around the court. At the signal every player has to find a pair and hug them for a moment. The signal can be visual, but an auditory signal, such as a hand clap, whistle, or music pause, would be more appropriate. After the hug all the players continue running alone. [br][br]
Activity 6. Musketeers
[justify]This game has a unique way of carrying equipment while moving. The players must carry the stick with their legs while in pairs. Depending on the number of players, two or more teams are formed. Each team should optimally consist of three to four pairs. If there is an odd number of players in the groups, one player must complete the task twice. After the players are paired, the first pair in the team receives one stick. To make the running relay more interesting and difficult, the pair carries the stick only with their legs. Each player holds and carries a stick placed above their ankle. The players hold the stick with one leg while moving or hooping with the other. All the pairs stand behind the starting line while one pair carries the stick to the designated spot and back to make a stick exchange. All the pairs in the group need to finish the designated task with the stick above the ground the whole way. Before the start of the game, it is necessary to demonstrate how to pass the relay and clearly designate the starting and finish lines. It is not allowed to drop the stick on the ground during the race. If this happens, the pair must go back a few meters and start over. The team that finishes the task first wins. [/justify]
[justify]The motto of this game is the same as a musketeer’s motto: “One for all, and all for one.” More precisely, in this game it would be more like all players hold one stick and all players must move like one. The game includes a stick but it is not a sword. The association with the musketeers is the spirit of team building and working as one. In order to make the game more interesting and competitive, more teams are formed. Optimally, teams should consist of six to ten players. Each team has one stick and all the players must hold the stick with their hand(s). The starting and finish line are clearly marked. The objective of the game is to move across the playing area to the finish line while all the players hold the stick at all times. [/justify][br][br]
Activity 7. Measuring Magnetic Force with Technology (10–15 minutes)
[b]Objective:[/b] Introduce real-life applications of technology in science and measurement.[br][br][b]Instructions:[/b][br][br]• Using mobile apps (e.g. magnetometers), students measure the strength of various magnets.[br][br]• They compare measurements, record data, and discuss the reliability of results.[br]
Activity 8. Wrap-Up & Evaluation (15–20 minutes): Magnetic Fishing Challenge
[b]Objective:[br][/b][br]• Practise building a working object using engineering principles[br][br]• Explore magnetic force over distance[br][br]• Apply maths skills through data handling and problem solving[br][br][b]Task:[br][/b][br]• Each group builds a simple [b]fishing rod[/b] using a stick, string, and a magnet.[br][br]• They use it to "fish" for [b]kinder eggs[/b] containing small metal objects and printed tasks.[br][br]• Tasks include:[br][list][br][*]Measuring the longest distance from which the magnet can attract an object[/*][br][*]Solving maths problems (e.g. 3 · x + 250 = 3250)[/*][br][*]Describing observations using tables or diagrams[/*][/list][br][b]Optional:[/b] Group tasks can be tiered: basic, intermediate, advanced.[br][br]
STEPAM Components
[br][list][*][b]Science: [/b]Properties of magnets and forces of attraction/repulsion[/*][/list][list][*][b]Technology:[/b] Use of mobile apps (magnetometer, Google Maps)[/*][/list][list][*][b]Engineering:[/b] Construction of magnetic sculptures and fishing rods[/*][/list][list][*][b]Physical Education:[/b] Fundamental movement through tagging games[/*][/list][list][*][b]Art: [/b]Magnetic drawing and sculpture design[/*][/list][list][*][b]Mathematics: [/b]Data collection, equation solving, spatial reasoning[/*][/list]
SLIDES
INSTRUCTIONAL AND EVALUATION TABLE

Information: Unit 7 - Step on a Magnet