To multiply a scalar times a vector given in component form, multiply each component by the scalar.[br]The geometric effect is to multiply the magnitude by the absolute value of the scalar, and to leave the direction alone if the scalar is positive and reverse the direction if the scalar is negative. [br][br]In the app above, specify a blue vector [i][b]v[/b][/i] by specifying its components, and then specify a scalar to multiply it by. The new red vector [i][b]u[/b][/i] is also displayed.