Edit. This experiment will allow you to find the drag coefficient of a ping pong ball. It uses a combination of physical experiment and numerical methods.
A table tennis ball can fly very fast during a game, but the air drag is a considerable factor in its flight trajectory (along with spin).
The drag coefficient was discussed in this chapter. It is a parameter that is only measurable experimentally in all but the simplest cases. Large fluid dynamics computations can do a fair job at calculating drag for an object moving through a fluid, but ultimately the movement of turbulent fluids is still too hard to model in order to get reliable answers by calculation alone.
The way the drag coefficient is typically found is experimentally. It is measured is in a large device called a wind tunnel. As the name suggests, the wind tunnel is a large tunnel into which an object (like a car or airplane) is placed. Air is then forced past the object by a large fan while force sensors measure how much the object gets pushed by the air moving past it. By measuring the force, wind speed, along with air density (easy to measure) and frontal area (also easy), one can determine the drag coefficient by using the air drag equation and solving for the only unknown parameter.
Since we don’t have a wind tunnel, we can't do that. Instead we will do the next best thing, which can be quite accurate but dangerous with automobiles and airplanes. We will drop our object off the balcony and time its descent to the ground. Q1: Do you expect an object experiencing drag to take more time or less time than the ideal textbook (drag-free) object to reach the ground?
After acquiring data for the fall (drop duration and distance), you will use numerical methods to model a falling ping pong ball with influences of both gravitation and air drag on the ball.
I want to mention that an analytic solution to the resulting non-linear differential equation exists in 1D, and once you’ve taken the appropriate math classes you will learn how to do this. Regardless, the equations of motion do NOT have an analytical solution in the general case of 2D or 3D motion, so for that numerical methods would be the only option.
For all of the following problems, please use the average value of the drag coefficient found in the first part of the lab unless you are being asked about a drag-free case. The idea here is the change the initial conditions of your model which were inputted in the NSolveODE command, and to ask "what-if" type questions of your model.
- When a drag-free object is shot vertically upward at 20m/s, how does its landing speed compare with its take-off speed?
- Is this true of your ping pong ball that experiences drag? Please cite both speeds (take-off and landing) from your model.
- How does the rise time compare with the fall time for your ping pong ball using your mean drag coefficient? Please cite values.
- Using initial conditions from #1 , what would the vy versus t plot look like without air drag?
- What does it look like with air drag in your model? Please provide the plot.
- A ping pong ball, if shot out of a small cannon could not easily exceed the speed of sound in air, which is 340 m/s. If such a cannon was to shoot the ping pong ball upward at that speed, how high would it fly according to your model?
- What would its landing speed be?
- How would the rise time compare with the fall time?