Summary

Almost all constructions made with GeoGebra are based on the representation of spatial dimensions (0, 1, 2, or 3). In this presentation, I will detail methods that allow incorporating the often-missing time dimension into these spatial dimensions.[br][br]As mathematicians, we are used to thinking of geometric objects as timeless, ideal forms that are eternally unchanging. However, the behavior at "each instant" of a model of a real object can be essential for observing multiple phenomena.[br][br]Here, I will present various examples of "almost real" environments, whose creation would have been unthinkable with the first versions of GeoGebra, but which the newer versions facilitate, thanks once again to the great flexibility characteristic of scripts associated with sliders.

Information: Summary